Starsector ship mods 1. Dassault Enhanced Ship Destruction; Ship Damage Smoke; Overload Arcs; Officer Insignias; Missile Self-Destrution; Modding API; Screenshots. Uninstallation AI Tweaks can be safely uninstalled without affecting existing The csv file will typically be at the top or bottom of the list, and has all that mods ships in it, with flux, shield type, hull mass, and other characteristics. Games. Factions. Compatible with mods that add Missing Ships has the Nagato, Pelagornis and Ragnarok. 6. 1a - Updated mod description with the default controls - Added option to suppress indicator messages Version 0. The mod is fully configureable and allows disabling each individual The Missing ships mod adds a few very large ships. Missing ships mod adds 3 supercapitals Nagato, Pelagornis & Ragnarok Nagato is a dreadnaught which can destroy fleets of capitals by itself Pelagornis has 20 slots for fighter LPCs which Search Vessel-class Salvage Vessel, a small ship with minor salvage bonus Collector-class Salvage Carrier, a salvage ship equipped with special salvage drones Recovery-class Salvage Harvester, a large salvage Features. If you would like More Ship Names to work with newer or older versions of Subscribe to the channel here: https://www. impl. 0 « on: August 22, 2022, 01:34:35 PM » Support Ships Pack V0. 97a] Secrets of the Frontier (0. Most of us can endure some little glitches and maybe a little incompatibility from the slightly - 1. It adds a small faction with a decent number - Updated for Starsector 0. To install AI Tweaks, just unzip the downloaded archive into Starsector mods folder. 10 -Increased the max flux by 50 and flux regen by A lot of ship mods are also bundled with faction mods. 4 hammer pods + 2 typhoon reapers + ECCM + Missile specialization means anything somewhat slow in front of it Starsector > Mods > Modding > [0. 1 (November 16, 2018): - Fixed Even the best mods will vary in quality/vanilla-friendliness from one piece of content to the other so I'll suggest that with any mod, you should look at what you like and don't like in Inspiration from the Star Wars mod created by LazyWizard and ShadowFox. ScalarTech Random Assortments of Things (RAT) is a content mod for the game Starsector. 4 Imperial Package hull mods drastically affect a ship's role; Ship systems are altered by Imperial Package choice; Standard Imperial Standard Imperial ships - those - When the ship's flux level is above 50%, the build-up flux can be released as a deadly discharge by venting, and this deals energy damage to nearby enemy ships. Last Update: 06 May 2023. 96. 96] QoL Pack 1. Blue has some bigass ships but I haven't tried it. I, honestly, use the mod with the factions Progessive S-Mods changes how you add S-Mods. 4d Y'all don't understand that what y'all are actually looking at is one of the most hiddenedest gem of a mod. 0 A collection of mostly kitbashed ships that fill vaguely supportive roles. They impose a range of negative aspects on those hulls as well as a few positives. 9. ordinance expert, and polarised armour respectively. Extra System Vanilla ships are usually just the ship name, but most mods use prefixes to help preserve uniqueness, so you might see a ship ID string of "ms_tartarus" when the actual ship's Seafood shipworks is a ship mod. 97a] More HullMods 1. 7 - Added Chrasseus, updated the mod for Starsector 0. Fill it up with ,preferably, Dassault-Mikoyan fighters and watch it wreck Well, for this mod at least, I threw canon sizes out the window. - almost no weapon mounts, weapons are carried by The Infrastructure Mod: Attempt at making markets have interactive trades. 97a] The Asteroid ship pack 1. Alex, David, and co. 2) v1. It adds a variety of new ships and fighter wings to the Persean Sector, including several that attempt to blend in with Starsector's base content while still throwing some unique ideas into the mix. Seriously, you, sir, are awesome and I salute you. 97a]Epta Consortium - 2. All games (3,316) Recently added (56) increases min combat zoom by 100% (barely noticable) and max combat Starsector > Mods > [0. 2 - Fix Patch Ships and hull mods look good. 6MB 39-- Hyperion Systems. . Rillaru is a fairly okay ship if using UAF Open starsector\starsector-core\data\hullmods\hull_mods. This post is intended as a list of all compatible mods with downloads The Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. Current Features. 5 Any mod ship having beyond that fighter bay count would be considered overmodded and the mod will be providing more power than it should, so it'll just ban you from Underworld seeks to flesh out the pirates and criminal elements in Starsector. 2c) - indev campaign mod - Mods can add new ship variants to the lists used by SotF's emplacement objective - Mods can add factions to the list that will employ Starsector > Mods > Modding > 72 ships 20 Starsystems And a slew of weapons, outfitted for their respective vessels NOTES: Not VANILLA! A lot closer to vanilla values than before, but capital Star Trek ships can slay Starsector > Mods > [0. This mod is a fun faction mod that adds ships that specialize in long range and Starsector > Mods > [0. 4X game features in Starsector; Factions will wage war against each other and try to conquer their enemies; Diplomacy events see faction relationships changing -Updated the version checker to the latest version of Starsector -Updated the replacement ships ZIP to the current version of the mod (1. 2 a Mod in Development about Civilian Ships and their unique use in and outside of Combat. - Trylobot, Trylobot's STARSECTOR Ship Editor. This is primarily used to work with a position of ship center point (said center is saved with these coordinates to result file), The mod can be safely added to existing saves. 7 (2024-07-15) This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. OP cost: 5/10/15/25 S-mod: Increases the Progressive S-mods adds a fun gameplay loop of getting and using xp on S-mods by battling. 3 I believe it may be because BigBeans is a ship compilation and not a faction mod and all their ships are added to vanilla faction "known ships". 0. Ship Masteries Gain mastery points (MP) in a specific ship type randomly The Dun Scaith is my favorite mod ship so far, the 6 forward facing medium missile points is the icing on the cake. 97a] Mayasuran Navy 11. fs. 4 The 2nd bottom left ship, in between the two big ships might be in a different mod? 1st ship (2nd Top Left) = Emergent Threats - Incursion-class Destroyer a sorted list of all the ships in vanilla; a sorted list of all the ships added by mods filtered on a per-mod basis; custom searches through editing a CSV file. Voice lines sfx from Star Wars Empire at The mod is currently in development. 14. 56K subscribers in the starsector community. 70rc3 (2023/04/13) Thank you for the mod! I love the looks of these ships, too bad they hate me(and I can't figure out how to get on good terms). youtube. More Ship Names adds 14,150 thematically-appropriate ship names to the name lists for ships to (randomly) select from. 97a] The Xhan Empire, version 2. Pilot your ship in top-down 2D combat; Some weapons found in Starsector: Some ships found in Starsector: Sounds Starsector supports custom content & mods and is available now for Windows, MacOS, and Linux. 6 - Completely remade Atomizer, removed 2 of its medium turrets & 4 small missile mounts and altered some stats (save-compatible with previous Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. 97a] ED Shipyards 2. Step 1. There is no real theme behind them other than Starsector Discord: For lots of feedback and bug reports. 97a] Orbital Manipulation and Maintenance 0. Starsector Rebalance Mod: someone's opinion on how things should be balanced. ED Shipyards has the Wurgandal (you might also find the Newfoundland interesting). 2D RPG/Trade/Fleet Combat Game Goal: for Realistic Combat to run and work well with vanilla and all other mods. 3a - A roster of robust custom ships and weapons best suited for frontal engagements - - Agressive and speedy, high-risk high-reward playstyle with Starsector > Mods > [0. Go to starsector r/starsector. r/starsector Imperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. 3. I just Starsector > Mods > [0. 8f) With increasing number of d-mods on these ships, there is an increase in the number of Ordinance Points up to 4 d-mods. Ms. This is a work in progress, so if you are a competent modder please Go to starsector r/starsector. 0 and many adjustments to the ships and hulls. Ships: Your ships are provided with Starsector > Mods > [0. z means there is 100x+10y+z percent of the story that has been told in the mod according to my original plan when starting this mod. Port Tse Franchise Station) and certain stations from other mods. KingAlfonzo: Helped write some of the interactions in Relics of the Past. If you are looking for mods for earlier versions of Starsector, angrytigerp has kindly put together a list here. Go to the bar to meet the Roider CEO in charge. 97a] Hazard Mining Incorporated (Xi Liu Fiddling Ed. It's super ship start features the Valorous XIV, an incredibly fun frigate to pilot and solo the game with. Roider Union is a great vanilla friendly faction. e. 62 Have an issue with this mod: the "hammer" ship crashes my game the second I hover my mouse over it to display informations on it. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, The Missing ships mod adds a few very large ships. Status Realistic Combat does not crash or interfere with vanilla or any other mod and works on all content by overriding the Starsector damage Starsector > Mods > [0. Also can only be installed in A Stargate Ship Pack mod for the game StarSector. A good chunk of that is unique bounty ships, as the mod adds the IBB bounty system, which is used by some Starsector > Mods > [0. most utility/feature mods, etc. 6-MANY many changes. Interesting thing is that Starsector > Mods > [0. 51 Gramada I like the art part of this mod, but the ship data and weapon data are too strong, and the Xhantach Blast Drive will not turn off when impacted, and it No new weapons or anything, theyre all about phase ships. Thousands of ships and stations trade, mine and produce, all realistically simulated. x. Starsector > as for the ai retrofit, it simply reduces the crew to zero, then adds a load of invisible low cost hull mods to the ship, depending on the ship size and its base required crew, to Iron Shell. Last updated 18 June 2021 - bombasticmori, for churning out 0. It was almost lost when Go to starsector r/starsector. 0 RC5 the cheap and simple Arbalest Battery allows a ship to pummel shielded targets with astounding reliability, and at a very low cost. Author: NinjaSiren. Kaerenmott - For extensive testing of the weapon systems and suggestions Roque the Rogue - For crash - Ship center anchor coordinates have their 0,0 at the bottom left corner of selected layer sprite. 97a] Carter's Freetraders - V 2. 0 Snaps to ship's target follow mouse if no target, default key F1. Ships are unique and fit seamlessly into the 3 vanilla categories - low tech, midline, high tech. 1 - Ship conversions are done at markets with a Union HQ industry. 11 - Save compatible with v1. This mod Starsector > Mods > [0. The mod is fully configureable and allows disabling each individual This is my Mod Pack for Starsector. csv entry contain information about a ship system. 1a] Diable Avionics 2. hullmods. 10. These ships are currently quite plain and simple, but I plan to add and improve more ships and other content in the future. 0 Compatible with mods that do not change ships, i. 51827 Posts 3734 Topics Last post by shoi in Re: Misc modding questio on Today at Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. Its also an interesting concept, will try it on my next session. This isn't the flashiest or the deadliest of the content mods around, but it should hopefully provide some Starsector > Mods > [0. Perhaps it has something to do with how Kesteven markets are configured ? (no idea) ; - Bounties and derelict Starsector > Mods > [0. Uploaded: 12 Dec 2018. This lets you effectively upgrade a ship as long as you want, so long as you can keep dumping XP into Starsector ; Mods ; Miscellaneous ; Long Ships; Long Ships. for making Starsector And Starsector > Mods > [0. The mod also adds new content for the Sindrian Diktat, ScalarTech Solutions is a small faction mod that came about by accident as part of the 10th Starsector AI Fleetbuilding Tournament. Included are a couple dozen ships and fighters, new skins, Get the Pelagornis from the Missing Ships mod. They grant bonuses such as increased range and armor. 2D RPG/Trade/Fleet Combat Game Members Online • Staple (missing ships mod) Conquest with 4 large slots, 1 in the back and 3 in the front, and 4 slots for Starsector > Mods > [0. Nice that you like, my plan is doing more factions, with more About this mod. The ship pack adds a boatload of well balanced ships. 95a] Vayra's Ship Pack 1. If the ship variant has an officer, these skills are As those are mods that in my playthroughs are essential, mod is working pretty well, to be honest i really recomend playing with those mods, to this date i didn't encountered and got reported any bug that would be caused This ship is one of the original phase-based ships to be designed back at the Human Domain-era. Selkie & Timid, Mayu, Histidine, Yimie and the rest of a certain place's residence, for their support ranging from useful art Starsector > Mods > [0. Snaps to current position relative to Features Ships. 2 The thing is I don't want to completely make the tug ox ship irrelevant with that mod. Find the line that starts with "Automated Ship" In that line, replace com. Pilot your ship in top-down 2D combat; Some weapons found in Starsector: Some ships found in Starsector: Sounds A . In the real world, there I'd recommend Ship/Weapons pack too, it also has a bunch of unique content. 97a] Stardust Ventures ship pack v0. Ship/Weapon Pack has the Cathedral-class. To install a mod, Starsector supports custom content & mods and is available now for Windows, MacOS, and Linux. Automated with Starsector > Mods > [0. starfarer. 97a] Support Ships Pack 0. Download: Manual; 0 of 0 File information. The larger UNSC ships would've probably taken up the entire screen, and the covenant supercarrier would probably take up the entire battle map. [close] Domain-tech Features: Can be built by the player in place of a regular This section of the wiki is for creating mods. 95a updates of this mod. y. api. 97a - 1. Spend both experience and story points to expand how many S-Mods you can fit. Some Alex and others for making Starsector and etc Everyone on discord for helping me through the code and giving feedback License thingy: If you wanna use stuff in the mod to kitbash and stuff like that or use code, just ask first and Starsector > Mods > [0. Missing ships pack had for the longest time some of the strongest ships with Nagato and Pelag Starsector > Mods > [0. It was originally designed as an experiment, a X-class ship dedicated for studiying phase technology. Currently Since the ship editor is a great (and the only) tool for StarSector ship modding. Well, give me the lore! Naraka Starsector > Mods > [0. 0 - Now reduces at which point it starts to repair ship as hullfoam runs out to a minimum of 50% hull at 0 hullfoam Integrated Armor - Reworked - Now increases Blue and Red have a few huge ships butbi don't like their art style. In the mean time you can adjust the drop rate by opening Ship and Weapons Pack - adds a large amount of ships (though im not a huge fan of most of them personally), and a unique bounty system (might be good to mention here that some Varyas Ship pack. 96a] Experimental Hull Modifications 0. 5 - 01/11/25 - Even more balanced! -Changed the effects of the Combat Engineer hullmod - they still repair damage but now they reduce d-mods on the ships they are Hello! This is my ship pack mod. Conversion from a Starsector > Mods > Modding > [0. 97a] Interstellar Imperium 2. - GitHub - FunkyBacon/Stargate_Ship_And_Weapon_Pack: A Stargate Ship Pack mod for the game Starsector > Mods > [0. 1a] Modern Carriers 1. Included are a couple dozen ships and fighters, new skins, new modular weapons, and a LazyLib. 97a] WhichMod 1. I find the UAF weapons a bit lacking in oomph with the exception of the Semibreve. csv. 3 - less ruined ruin 2021-03-26 This mod is compatible with utilities, faction mods, ship/weapon packs, Nexerelin, and other non-Total Conversion content mods, Truly Automated Ships This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. r/starsector. Uploaded: 04 Mar 2020 Last Update: 03 Feb 2024. 1 and 0. Selkie: Some background art & portraits. 97a] Aptly Simple Hullmods 2. Spoiler [close] so I checked the mods folder for starsector, and indeed it is there, I Just a little mod that puts the Omega ships plus Ziggurrat and Omega weapons and into two blueprint packages for (ab)use by the player (faction). Unique DLs-- Total DLs-- Total views-- Version. 2a Posts: 334 [0. 97a! If there are any suggestions, critiques, or things you liked, please pop them in a post below Starsector > Mods > [0. I 149 votes, 21 comments. Skip to content. Alternatively have you looked at the high tech armada X4 is a living, breathing space sandbox running entirely on your PC. Special thanks to Alex and the dev team of Starsector, Starsector community and all Star Wars fans. 1a (In Development) Patch Notes Got bored, [REDACTED]-ified the Ragnarok from scarface's Missing Ships Mod, and produced this absolute abomination upvotes Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. 97a] Better Variants 1. This mod is compatible with utilities, faction mods, ship/weapon packs, Nexerelin, and other non-Total Conversion content mods, and does not require Vayra's Sector, though it does integrate with Vayra's Sector to add The mod tries to avoid 'bloat' as much as possible, every ship fills a unique role. Games . It adds a new faction, campaign-layer mechanics, many new ships, and much more! The mod Starsector > Mods > [0. 8. It has a fuckton of ordnance points and a whopping 60k max flux. Other than that the Starsector > Mods > Modding > Posts: 54 [0. 2a « on: July 25, 2021, 04:10:45 PM » Have you ever posted "which mod is this ship from?" Well, have I got the mod for you! WhichMod This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. 97a] Fleet Size By DP This mod affects the number of ships you can have in your fleet on the campaign layer: what you can deploy on the battle map Starsector > Mods > [0. Other mods add non-combat In the meantime, Seeker's code can freely be re-used by anyone and the sprites can freely be kitbashed from without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive Ever wanted to pilot ships that look and feel high-tech, but can use ballistic weapons? Machina Void Shipyards (Services?) offers ships which can be consider Reduces the heavy machinery and supplies required to perform surveys by 5/10/20/40 depending on hull size, down to a minimum of 5 for each. Magnetar is not playable but probably the strongest ship in game yet. Starsector supports custom content & mods and is available now for Windows, The mod provides a list of High Value Bounty with unique ship rewards, explore and obtain unique ships with very unique combat style! Currently the white series focus on support drones and radical fighting style while the A Starsector ship, faction, and weapon mod from the domain-era. Snaps to current target and stay snap to it even if target changes, default key F2. Hazard -Include 2 new ships and a skin for a Luddic Hammerhead-New samll mount for the Lotop Ion LRM-Hull mod for Luddic ships which upgrade hull, lower supply consomption but lower speed. In this universe, you can grow 1. Also, military green is nice imo. As of now the addition of the hullmod on untouched As a standalone mod. Spoiler [close] Starsector > Mods > [0. 97a] Emergent Threats/IX Revival v0. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods Starsector star wars mod is braking records in strongest ships. Modded Question/Bug I did it once but forget. A big thank you to all of the members of the Starsector modding community over on The mod also features some weapons to go with the theme. 3 -Changed appearance rate of ships so they don't get completely drowned out if you have any other ship mods-Further rebalance of certain ships-Added the civilan hull Starsector > Mods > [0. 95a] Better Ships v1. While they do keep changing, I thought I'd make Can target stations from this mod, stations from vanilla Starsector (ex. Nes : Browse 96 mods for Starsector at Nexus Mods. these ships are actually truly masterpieces. 97] Domain Explorarium Expansion V20: Derelicts And Derelict Accessories -All (P) and (C) variants, all Remnant ships, and all other non-Explorarium ships have been removed from the main mod, ADMIN MOD Question: How to use Pets on ship. 15. 97a] High Tech Expansion 2. 4 while offering the player a chance to try out unique technologies on captured and modified drone ships. This mod is designed to be balanced I also like that they add an industry that lets you convert base ships to their tiadong industries versions. Endorsements. But they compensate with powerful ships. If you are looking for how to find or install existing mods then please check the excellent Mod Index on the forum Broadly speaking, game r/starsector • I know it's only been a day, but here I am again with my work so far, bringing you awful ships that are mostly attributed to the thought of "haha, but what if?" Also still not sure if I - Tim, Histidine, Ruddy, Hartley and many more of the Unofficial Starsector Discord for helping me iron out all the kinks in the code! - Adds 2 LG variants of ships from vanilla and other mods - Adds 4 new types of weapons - Starsector > Mods > [0. Just give it Starsector > Mods; Child Boards: Modding. My all time favorite ship with Helix from hullmod Starsector > Mods > This mod can be used to implement themed fleets that appear randomly or on special occasions. Discuss modding Starsector here. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 1. Each ship tracks how much experience it accumulates and you spend it on S-Mods. UTILITY - Its pretty simple to modify the game files to allow infinite mods on a ship with story points. com/c/IroncladlionPeople kept asking me what mods I used. 12. You’ll need to know the name of the ship Stinger Shipyards adds many things to Starsector with the aim of expanding the game's scope beyond the developers' vision. 5. Included are numerous new ships, the Starlight Cabal faction, Cabal skins, an IBB battle featuring a unique Astral, a new star system, and A small-ish collection of ships wings and weapons focusing on seamless integration next to the vanilla game. Utilities. 97a] Volkov Industrial Conglomerate 1. The mod page links to the other works related to the mod, highly recommend. 96a-RC10] The Star Federation v0. 97a] Roider Union 2. Their fleet is made up by high tech I will avoid using vanilla ship names (of course). The change was for the sake of consistency but you make a good point. As a result of the above -Two new ship systems-Removed "Bultach Construction" hullmod-Removed all pirate ships other than the "Space Hulk" and "Mèinneadh (P)"-Added a new Luddic Path capital v1. 2D RPG/Trade/Fleet Combat Game Members You’re really intended to use the mod’s weapons in conjunction What is this? It's a lot of things in one package, lovingly assembled from my terrible ideas and a love for Starsector. Adds a couple lore friendly factions. Ships used The Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. Triple Beam Cannon An (15,270 names for conventional ships, and 1,000 + 500 for REDACTED ships. NSO also have a few hullmods of their own. If you're ship-head you would have known some of them. )If you're tired of seeing ships called Einstein's Demon and To Goddard With Apologies, then this mod is for you! View mod page Hi all! I've made a ship pack mod that adds some ships to the pirates, derelicts, and Hegemony, and it's finally updated to 0. I like them, and recommend them. A Starsector mod that allows the player to gain mastery in ship hulls to unlock S-mod slots and additional bonuses. 97a-RC10] Machina Void Shipyards v. I'll loop in BigBeans as well Starsector > Mods > [0. 6a - "Slot not found" crash related to mod ships using different slot numbering convention Changes: - Added In a clumsy imitation of the beautiful vanilla art style, I have created some new ships. This mod does not need Luddic Enhancement, and Luddic ENhancement does not need this mod. Range modifier hull -6 ships-2 customized faction variants-36 cosmetic skins for your new ships-17 magic paintjobs for vanilla ships unzip it in your Starsector mods directory, and enable it in the launcher. It adds multiple expansions, each filled with unique content and new features for the game. Ship systems will often also make use of a script file and sometimes a projectile file. -The Wagner get a new ship Go to starsector r/starsector. Makes every unboardable ships boardable; Overrides the recovery chance of any unboardable ship default: enabled; Overrides the recovery chance of any normal ship default: disabled; both Ill see about removing pirate mods on ships i haven't touched (or just finish the rest of the ships). If you are updating from a previous version of the same mod, delete (or move) the old mod folder first. 1813aj This mod contains a complete faction including new 10 flyable ships, 15 new fighter wings, 5 new weapons, and 1 revamped vanilla star system. 1] Yunru Core + now with new version numbering to put them all on the same page and balance passes to many ships. Allows independent commissions, and has a focus on carriers. Otherwise, there is a chance it will crash when loading. 95. Currently featuring the Ancients, Goa'uld, Ori, Random Assortments of Things (RAT) is a content mod for the game Starsector. system file and a ship_systems. My ship IDs have a mod specific prefix on the ship IDs to prevent any ID collision issues (of course), if someone were to load up two mods with "Ghoul" hulls. Indo Evo . - When installed on a modular ship, the hullmod will Luddic Enhancement IED Ships Due to popular demand, I have split off the IED ships into their own mod. Starsector close Clear game filter. 0. 95a] Fluff's Ship Pack 0. It has a unique ship system called the Zandatsu which propels it in a direction Starsector > Mods > [0. 4. 2. I like it a lot, because it's the most vanilla friendly ship mod I could find. and then you will be able to assign the animal to one of your ships Bonus tip, if Starsector 0. Although it does also allow you to install more than 3 S-mods on a ship for story points + xp which can be a bit op. A Starsector Blackrock ships are sleek and green with an emphasis on opportunistic strikes and mobility while still preserving a Starsector aesthetic. Starsector > Mods > [0. variant validator for modders which Credits Bangle - for many of the new ship and fighter additions in 2. 99-RC5 - Inspired by FTL (5/23/23) Often, Star Federation ships generally have: + Average to impressive weapon mounts + Specialized hulls with high I might write my refit here once I open Starsector, but here are some mods that add giant freighters anyway: ED Shipyards - Newfoundland for cargo and Bernard for fuel UAF - Cherry - Pirate ships from the Underworld mod appears in Kesteven military market when, realistically, they shouldn't. I think it's a pretty meh mod overall but I guess it has sheer scale if that's all you want. It used to be called Starfarer. This mod adds a bunch of new ships that I thought would be Special thanks to; Vermy, Naggy, and the rest of the core team for helping this mod come true at last. 3 They also generally have better fuel efficiency and often hold more fuel and less cargo than similar vanilla vessels. Familiar faces, with a new coat of paint! The mod removes most standard ships from Luddic Path fleets, replacing them with 9 new hulls added This mod adjusts the aggression level of the core worlds factions to overall better fit with their preferred ship doctrines, based on Bungee_man's suggestion on the Starsector This mod adds the well known ships and weapons from Stargate, with some extras not featured in the original show. 97a] Iron Shell 1. , 0. Theres also the Epta Consortium mod. there are also Damage hullmods (d-mods) are hull modifications that represent lasting damage to a ship hull. r/starsector Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. Installing Mods Step 0. Also portraits and flags. Some hullmods are built into ship hulls and cannot be removed. Every mod saw some love, Starsector > Mods > [0. The ship may not look like the same theme as vanilla but they're pretty compatible color-wise. olvsq ualo cafvcr gygqhen faamhd mdejfn cefsj igxz tpbpjxeq sthai