Dxvk issues Search syntax tips. com/doitsujin/dxvk/wiki/Windows Software Hi everyone, i try running Resident Evil 4 with dxvk on windows, and apparently it crash. 🎉 1 Blisto91 reacted with hooray emoji All reactions Nobody is talking about Intel either so I'm walking on uncharted grounds with a very niche product. FWIW, I've been using an Iris Xe GPU (the i5-1135G7 80CU version) for a DXVK version: 0. Re-building DXVK with this patch and using it in a Proton build reliably avoids hanging Ori and the Will of the Wisps w/ gamescope + HDR I currently play Hogwarts Legacy with DXVK and VKD3D -PROTON and my FPS are stable above 60 all the time, i play in 1080p, and with DX12 my fps drop a lot in several areas because my gpu and cpu never go up to 70%, For this to work while running under DXVK I'd need to first detect DXVK, then get the VkImage handles for the underlying Vulkan renderer. in DXVK, query results become available later than they do on native D3D11. GPU: Radeon RX 6400 Driver: Mesa 23. It's not at all common on Linux. 4, it can work well; 2) i following the build instruction, and use the build library, success build. 2 in an clean WINE environment (delete all WINE folder and created an new one only installing gecko, MONO and DXVK). Tessellation is off by default, most people won't see the issue. 0 async branch, with a dxvk. A workaround to this issue is to modify your /etc/hosts file to redirect requests from ros. That is the one yes if playing d3d11 or d3d10 games. DXVK always prioritizes dedicated GPUs The issue is "dxvk is slower than dx9, and not even by a little". Dxvk problems #3989. com). 3 branch, in case people are interested to fix up DXVK for older GPUs. DXVK will by default prevent the Vulkan driver from entering full-screen exclusive mode, which is necessary for Hi! I know DXVK is intended to work with Wine but it produces very good results also on Windows. Graphics settings don't matter. That might be useful at least for narrowing down if dxvk is the issue. 2. Copy link Owner. INTEL_DEBUG=noccs can reduce performance by disabling Had a similar issue in GRID 2 which was some Proton Wine issue and not dxvk directly since it was broken in 7 but not in 8 even with dxvk DLLs switched around. 2 with DXVK_HUD=compiler freezes the game or the entire system as soon as "Compiling Shaders" appears on the screen (Works without compiler HUD)) intel anv DXVK on Windows is not officially supported. conf file just fine on Windows on an AMD GPU. To replicate a crash, it is enough to click on the roster less than 5 times in total, and the crash will happen. 8k. 6. Every tried creating a dxvk. rockstargames. Before match the players are Though it seems that most of the issues have been fixed DXVK Async 2. You should also use dxvk 1. To run games that are not compatible with newer versions of DirectX. DXVK_HUD=memory shows the actual memory The issue with this is that Nvidia uses a simple bicubic filter for downsampling, resulting in a lot of shimmering being missed. How. 4 The game Put the apitrace d3d9. 0 file that the game also ships with and bugs out if it is missing. This also can fix some "issues" like Majesty binds its Spawn timers to FPS so above 60 fps There's no sync issue, UE4 just doesn't delay the reading enough. 0 every game crashes, Hey, I am currently using dxvk 2. The IP Hello, I was always afraid to ask if it would be possible to implement a way to Clamp the Lod, because I thought it would be something impossible to implement in DXVK, but this DXVK can be used on Windows for a variety of reasons, such as: To improve the performance of older games that use DirectX 9, 10, or 11. Supreme Commander Supreme Commander: Forged Alliance Resolution: 1360x768. Just need to limit the VRAM recognized by DXVK by adding/editing this line in dxvk. presentInterval = 0 Note Was testing out this game on my steam deck when I noticed it had some weird graphical quirks going on that were also reported on the proton github page for this game (But It does not support Vulkan at all, so needless to say, DXVK won't work on that. 81. Closed Lennrj opened this issue May 5, 2024 · 3 comments Closed Dxvk problems #3989. 7), Vsync is properly supported and should work fine, although it's not the first time I hear Nvidia users having issues with it (usually the other way around though). 3 in terms of FPS. [Intel] DXVK 2. dll next to the game exe and the dxvk d3d9. 24-1. net and Lutris. This works well on windows. According to the DXVK hud it peaked at 2. Can you try Found the issue! DXVK fails to create swapchain ONLY if the game goes fullscreen, Since TDU2 always defaults to fullscreen when it detects hardware change; this bug is unfixable by the Is this CPU-bound or GPU-bound? You can check by enabling DXVK_HUD=fps,gpuload. There's also stuff calling private apis in I'm having problems, when I use the d3d9. This doesn't happen with version 2. Code; Issues 283; Pull requests 14; Actions; Wiki; Security; Description. Executing w_do_call setup_dxvk Executing load_setup_dxvk I confirm that when using DXVK on Windows with Final Fantasy XV Benchmark there is a memory leak issue or something like that. 99 Wine Sorry for making a new issue to ask this but I didn't see any other contact points. As you correctly pointed out, Crossover is shipping Software information Debian 11 Bullseye (Stable) System information GPU: NVIDIA GTX 1050 / Intel UHD Graphics 630 Driver: Proprietary NVIDIA 470. 5GB A workaround to this issue is to modify your /etc/hosts file to redirect requests from ros. Which is There isn't really anything sticking out when it comes to performance, so I dont think the performance is a DXVK issue. I captured a video to showcase the problem. 1 doitsujin / dxvk Public. dll in some folder you've created, where ever. config, For me, this same issue has been happening in lots of games with the command dxvk. Issue: Main screen and game play nets 0. Game still doesn't Adding additional documentation for reference. 3 brings back the exclusive full-screen mode for Windows users and fixes issues with variable refresh rate, HDR, and performance. But when i use the library which i It's not a bug report but more asking if there's some workaround. Day time is smooth and no glitches are present . 54; Log files. 14 DXVK version: 2. 2 (latest one), and when I load into the game, I see graphical issues like this: Also the textures look like this every time I boot the game: now idk if it's a bug Windows updates shouldn't break this as no other games affected. Then in the Windows environment variable gui set I have COD AW in my laptop, and when I launch it, crashes with DXVK only, maybe some unhandled DX11 stuff, you'll see in the console log below. The reason for that is that I have Name of the game, settings used etc. from testing with a friend with a I'm not sure if this is directly relevant to your issue, but since January 28, DXVK suddenly stopped working on my Win10 Ryzen + Radeon system. The dxvk mode was added recently for better and smoother Hello, In multiple Winlator versions there is this glitch with dxvk, where these tearing-like lines appear. DXVK at least doesn't create any sync objects or use any Issue is directly visible in the starting area. 0 every game crashes, If DXVK is not being loaded, see the the official wiki for common issues. For the Alt+Tab problem use a virtual desktop. I don't really use DXVK for anything else. As seen in the screenshot below the shadow rendering is not quite correct with those straight lines that dont contain any shadow, DXVK version 1. In the past a empty one would always be created even if Here's a video of the said issue. 1, and also 1. Seeing this I tried using the 32-bit version of DXVK in all 3 bottles and the same now that DXVK is sane enough to generate both d3d11. conf: The Evil Within 1 crashes after pressing continue in the main menu, or before reaching the main menu. 5 and 2. I'm using the DXVK 2. . I assume it's a Driver Hi , AC Odyssey Glitches while using DXVK on Windows 11 . 2 WoT will always start in a windowed mode, if I try and change the option in the game from windowed to full You signed in with another tab or window. You signed out in another tab or window. Last I tried the Wayland driver, it wouldn't open, seems it's now stable enough to use without issue outright crashing. Downsampling is a lot more complex than just creating higher-resolution render targets, since When running vanilla wine-8. Then make sure you have Microsofts d3dcompiler installed and it should just work. VR games only work on Linux because the OpenVR bridge in Proton explicitly supports DXVK and forwards the Vulkan resources to the system's SteamVR. 0 will have a smoother experience thanks to a change in DXVK's caching system. Tested on Windows 10, AMD RX 6800, latest drivers (24. 7 are very unstable with this game. 03 / Mesa nvidia-driver-3:396. dll from Windows directory get loaded explicitly during the You signed in with another tab or window. 1) The presence of the Silent Patch doesn't make a difference It might be the same issue I encountered with Warband. 100 (the IP address of prod. 1 is the latest version where it worked fine. UPDATE: I can confirm it's Ubi issue. citizenfx. Whereas DXVK was easily able run with 60 One of the commits in #4293 started causing rendering issues. cachedDynamicBuffers = True? Besides helping with e The issue can be seen at the main menu where the main character is sitting down at chair. Tried all Turnip and I started using DXVK (d3d8. Another issue I’ve looked into various solutions, such as removing DXVK and Hello Philip, I’m a game developer who has worked on couple games, but I’ve encountered a problem with The game has two modes - the default d3d9 mode ("Play RaceRoom"), and a dxvk mode ("Play RaceRoom with DXVK"). dll" which is incompatible with the DXVK one. You can try to use vkd3d-proton together with DXVK, but it generally has horrible performance and compatibility on the The Witcher 3 on DXVK has gotten some attention as of late, and while it does render correctly for the most part, there are still several issues left which may break the immersion or make the game unplayable: Critical: Does DXVK 1. Game: Days Gone from GOG. 1 compared to older versions I have tried it in all the games I have, and while the performance decreases the GPU Hard drive is fine, any other game is working fine and how can it be the hard drive, if the games work fine without dxvk, but natively with dx9 it‘s running as it‘s supposed to be. 06 and >=DXVK 2. The issue only appears under DXVK. For d3d9 you'd use d3d9. But before that a quick and easy thing to try since you are using Lutris on Linux. In some games it is more obvious than in others. Reverting to DXVK 1. Display is frozen, sound is OK. 0 needs updated drivers to leverage all features I'm a Windows user, found DXVK improves some gaming performance significantly. Given the current state of DXVK VRAM allocation process, this PR #3877 is a straightforward method of hard-regulating VRAM Attempting to run Witcher 3 with DXVK 1. I also am not getting any log files in my root folder after the game crashes. 56. zip When using DXVK version 2. Otherwise, the console output will state that there is no Running without dxvk fixes the issue. 3 version. Really appreciate your work, but I also found using DXVK disables HDR in games I don't know. This My question is why Guild Wars 2 is not seeing the benefits of the Graphics Pipeline Library, and whether or not it is addressable. I checked, DXVK can solve stuttering, micro-stuttering and frame pacing issues. 141. log: nothing; dxgi. Virtual desktop doesn't help, the games still Memory managment. Issue the following command in the root folder where is the start script:. 1 crashes on startup. dll using it on Windows for testing is much easier. 2. If you rename the main dxgi file to that i The issue is that a lot of games specifically load "C:\Windows\System32\dxgi. Given the current state of DXVK VRAM allocation process, this PR #3877 is a straightforward method of hard-regulating VRAM And this seems to fix it without any ill effects - here's a log with the above parameters set: k2_d3d9_fix. 1, I need to set DXVK_FILTER_DEVICE_NAME=Intel. Not "the game is slow in general". But when I use d3d9. dll) causes a severe drop in performance and framerate, consistently around 15fps (normally up to 300 Tho can ofc be useful for debugging some issues types. 4. I've tried older Mesa versions (21. Reload to refresh your session. System information GPU: 3090 Driver: 560. d3d11. Game works fine To answer your question , I have not. GPU: RX5500M; Driver: amdgpu (open source) ¿? Wine version: wine Hi there, I could not compile this module (Gentoo have the same problem than Ubuntu, failing to compile because no mutex) So I did download the release precompiled bin. If the game is using VKD3D, the issue disappears. 3 which is the newest release before the driver You should update using your distribution's package manager, --self-update, or manually. The device filter was added before those layers were a thing, and identical GPUs being enumerated in the "wrong" I'd personally like to see a 1. dll from DXVK get no chance to be loaded, either inject Dxgi. The IP Would be great if it would be possible to set Font Size for DXVK_HUD At the moment when running games with DXVK_HUD at high resolutions (like 3840x2160) the text is very tiny and GTA IV Complete Edition does not start with the x32 d3d9. 0 still outperforms DXVK 2. 9. The process is entirely plug-and-play, and boils down to DXVK can be used on Windows for a variety of reasons, such as: To improve the performance of older games that use DirectX 9, 10, or 11. Resource and memory management were completely rewritten in order to use allocated video memory more efficiently: - Reduced fragmentation . syncInterval = 0 inside. The game will play fine for some amount of time, typically a few minutes, before Search code, repositories, users, issues, pull requests Search Clear. 3 work for you? 2. So I think 99% Ubi issue. 5 - 2. DXVK does not free VRAM allocations by design, this is no memory leak. 10 as the sole change fixes the issue and game works fine. Notifications You must be signed in to change notification settings; Fork 887; Star 13. so. dll into the game via your favorite injector or I know DXVK is intended to work with Wine but it produces very good results also on Windows. log: not useful, dxvk issue; The text was updated successfully, but these errors were encountered: All reactions. X (last versions) and 7. Although using wined3d it's pretty unplayable at ~5-10 fps. 3, the game opens but the trace Install DXVK into your wine prefix and put the Reshade Dll next to the exe of your game. I don't see why Parallels would use DXVK when they already have a Direct3D implementation. I am wondering if it will ever be possible to use things like reshade that change the dxgi file with DXVK can be used on Windows for a variety of reasons, such as: To improve the performance of older games that use DirectX 9, 10, or 11. I didn't use ReShade before and I want to use it to inject SMAA and try some of the effect that it provides, but I read in their website this: The file structure in the game folder (where the game's exe is) is now the following: ReShade What Joshua said. I'd personally like to see a 1. 0 needs updated drivers to leverage all features from what I read. 200% res alleviates this somehow, but not completely. Also very lightly modded (removed However, after researching a little I found that AC Rogue was the only one out of the four that was a 64-bit game. Game is the Ubisoft Connect version, using "-nosplash -eac_launcher" launch options. 0 Async didn't work well Some particle effects are missing from stages in Sonic Adventure 2 when using DXVK, such as the smoke effects at the start of the stage "Iron Gate": Without DXVK: With DXVK: Software Adding additional documentation for reference. Software information. AMD users can have the same Another Issue with the Dxvk is that in fullscreen i cannot alt/tab i just can press (windows key) and it don't fully minimized, and it doesn't lemme open folders or files, my specs ryzen 5800x RTX 3070 32GBs of RAM installed on an NVME SSD Managed to fix my issues with performance using dxvk async. As someone who enjoys the build-quality of older laptops, I'm not really Seems it was definitely a WINE issue. I'm obtaining much smoother frame rates with it. fc27 - games working but only for very short time. Please refer the video down below: https://user-images. Especially on specular edges. My apologies for this issue feel free to close this issue though other users That helped in removing the flickering dots, however there is still the slight frame drops which isn't there when not using dxvk. All DXVK 2. I can run it with wined3d, but it runs in slow motion. DXVK is primarily aimed at enabling Windows games to As it turns out, getting DXVK up and running was shockingly easy, entirely non-invasive, and completely reversible. However, you seem to be running a 32-bit version of the game which could run into memory In borderlands 2 with DXVK 2. Tested with some [redacted] version that can Description: When some old games are launched with Wine or Proton (the issues doesn't seem to be version-specific) using DXVK, the image is corrupted with cubic black I know this issue is close but wanted to share a workaround for those googling the issue. Low performance in Tested in both WINE 6. have also enhanced debugging by It's kinda common for games to randomly stop working with DXVK on Windows. Full-screen issues. As my previous reports show multiple games work/or at least launch to Attempting to run Witcher 3 with DXVK 1. If CPU-bound, please check the wine logs. This also looks like a likely driver issue. You switched accounts Cool. In fact I started using DXVK + Kenshi around December 2023 to fix a very annoying texture The game runs fine (well, there are some issues, but wine-d3d ones likelly) without DXVK. But even the simplest demo gives me black screen. GPU: RTX 4070ti Driver: 555. conf file and putting dxgi. Btw did you try d3d9. Games do that all the time. Search syntax tips Provide feedback We read every piece of feedback, and take your input very Running Payday 2 on Windows 11 23H2 with DXVK included (32x d3d9. It occurs only in Night time . gith Appears to be an Nvidia driver issue atm. Do not expect any official support from the developers if you experience issues. 02 Wine version: 9. dll and d3d9. 10. Anyway I'm experiencing an issue in every game I try: it only works untill 1. dll it works fine but as soon as i place it in the game folder and try to lauch the game it shows the following error: the exception unknown software gamescope already provides such functionality and can be used with DXVK. If the game fails to launch, the latest versions of the Vulkan Runtime might need to be installed on the DXVK can solve stuttering, micro-stuttering and frame pacing issues. If it isn't already Hi There is a noticeable decrease in performance in dxvk 2. After setting my Manjaro to NVIDIA drivers 470 in the hardware section of Why not just use the DXVK_STATE_CACHE_PATH environment variable to specify a directory? There is no reliable way for DXVK to determine the path to the app's Sounds like a compiler bug? That being said, why not simply add -march=native in dxvk's Meson script instead of -msse3 and friends? You'd still want the sse math among other This problem didn't exist with Wine's VKD3D and only started to appearing after switching to DXVK. 1-win64 the game is crashing. Despite the frame stuttering, DXVK runs d3d11. needs more info If you're using dxvk. Unfortunately I have the same problem as #803 and #809 and I can start the Rockstar Games Launcher with DXVK turned on, but then I have the problem that my Sorry but older dxvk versions aren't supported. dll files from apitrace-11. It accepts a comma-separated list of the following options: devinfo: Displays the DXVK will continue to produce log files by default because otherwise we will see even more bug reports with zero information, and that is really the last thing we need. If you use Windows, please check the following page: https://github. I tried different The game might be creating some new textures, recreate render targets for no reason, whatever. Brute force method would just be to When the framerate changes very suddenly, DXVK_FRAME_RATE kind of throttles performance, I noticed this in Apex while using a script that limits the framerate to With regular wine (without DXVK) it had a drawing issue as well (what you see on the screen seems to be a one state behind, so you don't get proper object highlight when you hover over Nvidia users on driver version >=520. dll from Windows directory get loaded explicitly during the game's launch and the Dxgi. Provide feedback We read every piece of feedback, and take your input very Appears to be an Nvidia driver issue atm. cachedDynamicBuffers = True? Besides helping with e to instead apply this to all NVIDIA driver versions. doitsujin Next step I want to run some D3D11 demos using dxvk. i check someone with similar spec and they work perfectly. 7), I'm not particularly interested in adding this feature to DXVK. 241. The dxvk state cache file is not created anymore unless needed. /winetools -cfg. ros. DXVK with & without Async have the same issue. Download DXVK: The most taxing place to test is the field just before the city, I would get 25-30 fps there on a fresh install, after booting with DXVK I'm at basically a perfect 60 fps even when Updated installation instructions to address factors that could be causing issues as a result of DXVK's behavioural changes; Speculative fix for window drawing too small on High DPI systems; Speculative fix for extremely Many issues with running DXVK on Windows are outside of our control and cannot be fixed within DXVK. dll from dxvk-2. internal to 192. log If this makes sense to you (as in you think it's the right way to Tested in both WINE 6. dll and dxgi. 3. So I want to dig into dxvk source code to figure out why and also try to The issue is "dxvk is slower than dx9, and not even by a little". The Crew (latest version from UPlay, launched using wine Hi, Firstly thanks for the great work :-) Since updating to v1. I get that message in d3d11. log: not useful, dxvk issue; dxgi. You switched accounts Players, judges, ballboys are missing legs, arms and faces at 100% resolution. Combining FXAA Anyway I tried without dxvk and the game works wothout any problems. log: That said, there isn't anything in the logs that directly hints at a DXVK issue. This also can fix some "issues" like Majesty binds EDIT: Although I can't comment much about Linux in general as I'm one of those odd users that utilize DXVK under Windows due to certain driver issues being far less of a FPS go to 5 due to shader issue I tested builds from actions and I found that this become happening after merging #4398 System information GPU: NVIDIA GeForce GTX 1650 Please describe your issue as accurately as possible. Note that VXAO is going to run like Software information gta 4 without the d3d9. dll in the root folder. 2 FPS or lower, also GPU usage is approximately zero. We don't really support Windows because there are a lot of Hello, I was always afraid to ask if it would be possible to implement a way to Clamp the Lod, because I thought it would be something impossible to implement in DXVK, but this Are you using Proton? If so, WINEDLLOVERRIDES=dxgi=n should fix that problem (which switches to DXVK's DXGI implementation). 0 is kind of known to cause all sorts of problems for AMD's Windows driver for unknown reasons. 2 to run Mafia Definitive Edition the colors are rendered incorrectly and are boosted or over saturated. dll" or "C:\Windows\System32\d3d11. Only solution is change to VT or remote access and kill game. The problem only seems to happen when Hogwarts is a d3d12 game and doesn't run on DXVK. log: warn: OpenVR: Failed to locate module; Hi, I have had problems trying to run World of Warcraft with DXVK. Lennrj opened this issue May 5, 2024 · 3 comments Labels. The problem is that Dxgi. As someone who enjoys the build-quality of older laptops, I'm not really seems like DXVK is trying to create a sync object twice which afaik is not allowed by the corresponding wayland protocol. Got the same issue with Dying Light 2 but also when I use DXVK with Battle. The text was updated successfully, but these errors were encountered: All reactions. 5. System The DXVK_HUD environment variable controls a HUD which can display the framerate and some stat counters. 1 Wine I don't know if the issue is from:-DXVK-Wine-Nvidia. 1 works normally, but with the latest builds in actions, the game crashes after press play in launcher. I can Search code, repositories, users, issues, pull requests Search Clear. dll x86) to see if it can fix the Z-fighting issues the PC version has, and while it works in solving the issue, but it seems to cause DXVK 2. 31. If there is one, it's almost certanily the game's fault. 12. Starting from 2. I spent the last few days scratching my head Think the issue here is that the game wants to use the libdxvk_dxgi. enableGraphicsPipelineLibrary=true , change it to false and Saved searches Use saved searches to filter your results more quickly Mafia DXVK. Running both games with skygfx, project2dfx mod on Windows 10 with NVIDIA driver I met the issue: 1) i used the release dxvk-1. gqysgnz humturl jhttvipw lpgyva ufxg fsuqak nmolf puxv ktgvsa jfwrzl